Rules & Mechanics

Everything that happens on the stage, why it happens, and how to play it well.

apartment The Loop

Tower Rush Game is one button repeated over and over again. Each round is short — usually 2 to 14 seconds — and consists of three moments:

  1. Play. You tap PLAY. The crane swings a haveli over the empty lot and the round begins. The altitude factor starts at 1.00×.
  2. Stack. Every short tick the crane lowers the next haveli onto the tower. Each landed floor steps the factor up a tier.
  3. Secure (or collapse). Either you tap SECURE in time and the current factor is locked in as your round score, or the next floor misaligns, the whole tower wobbles and the run ends with no score.

trending_up The Altitude Factor

The factor rises in a fixed tier table — each landed floor reaches a known multiplier:

  • Floor 1 → 1.10×
  • Floor 2 → 1.25×
  • Floor 3 → 1.42×
  • Floor 4 → 1.62×
  • Floor 5 → 1.85×
  • Floor 6 → 2.10×
  • Floor 8 → 2.75×
  • Floor 10 → 3.60×
  • Floor 12 → 4.85×
  • Floor 15 → 7.85×
  • Floor 20 → 20.0×
  • Floor 24 (top) → 56.0×

During a drop the on-stage number smoothly interpolates from the previous tier to the next. The number you see in the centre of the stage is what you'll secure if you tap right now. Watch it. Trust your nerve. Hold a little longer.

close When the Tower Collapses

Each round has a hidden collapse floor chosen the instant you tap PLAY. The tower will accept new floors safely until the crane attempts to lower onto that hidden floor, at which moment the haveli drops crooked, the whole tower wobbles and tumbles. If you secured first, the collapse doesn't matter — your score is already locked.

The collapse floor follows a deliberately varied distribution:

  • About 50 % of rounds collapse between floors 1 and 4 (1.10×1.85×).
  • About 32 % of rounds collapse between floors 5 and 9 (2.10×3.15×).
  • About 13 % of rounds collapse between floors 10 and 15 (4.15×9.35×).
  • About 5 % of rounds reach higher — sometimes past floor 20. Rare and memorable.
  • About 5 % are unlucky early collapses on floor 1 — the crane has a bad day.

schedule Auto-Secure

On the left of the controls strip there's an input labelled Auto-Secure. Type a target factor (any value from 1.10 to 50.00) and tap the Off pill to switch it On. From the next round, the tower will be secured automatically the instant the factor reaches your target.

The ×1.5 pill cycles through five common presets — 1.5, 2.0, 3.0, 5.0, 10.0 — for tap-free setup. Auto-secure is purely a convenience: it doesn't change odds or scoring.

emoji_events Scoring & Personal Best

Your round score is the altitude factor at the moment you secure (e.g. 2.46×). A collapsed round scores nothing.

The largest factor you've ever secured is your personal best. It's stored in your browser's localStorage and persists until you clear site data or use the Reset Best button on the controls strip.

image Symbols on the Site

The site uses five decorative motifs from Pakistani heritage. They appear in the hero, the feature grid and the table below.

SymbolNameWhere you'll see it
Haveli Haveli Haveli Hero card, heritage strip, favicon, stacked tower
Moon Moon Crescent & Star Stage moon, decorative emblem
Minaret Minaret Minaret Stage skyline silhouette
Arch Arch Mughal Arch Decorative emblem
Star Star 8-point Star Decorative emblem

tips_and_updates Tips From The Foremen

  • Set auto-secure at 1.50× if you want to feel productive. You'll secure most rounds.
  • Set it at 3.00× if you want adrenaline. Roughly one in three rounds gets there.
  • The danger isn't a "tall" tower — the danger is the next floor. Every drop is a fresh dice roll on collapse.
  • If you collapse, just play again. The next round has no memory of the last.
  • Use Space or Enter on desktop — both PLAY and SECURE.